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Tuesday 23 June 2009

Frustration™ Rules Of Play

Before reading these instructions to Frustration™ - tear instructions to Frustration™ up into tiny pieces and sticky-tape back together.


Getting Started:

Frustration™ is a game for 4-players ideally, each should be a different nationality and should not be able to speak the same language.

One player must be colour blind.

Choose a coloured 'piece' to represent each player – throw the piece out the widow and then search the house for something of approximate size to replace the newly lost piece.

Roll dice to determine starting order. Do not roll dice onto board. Roll dice off table and ‘call’ the number to the other players – argue.

If all players are present – one player must go to the toilet immediately. This is a good time for player to have a shave or try some new hairstyles out.

When all players are ready the starting player rolls dice moving his piece the corresponding number. Player must smash his/her piece down on the board so hard as to ensure the displacement of all other players pieces (throughout game). The starting player is then instructed to count the exact number of squares back again (repeat smash).

The next player must now stand, leave and make a phone call for no less than 25-27 minutes. Upon return player must relay entire content of conversation while talking like someone from (like) the MTV (like) hit The (like) Hills.

The next player must lose the dice down the back of the couch. Then moan and bitch about Frustration™ and suggest they all go see a movie or something even though the game is set up now... In the medium of mime.

Game Play:

If a Red Square is landed on the player to the left of the Red Square inhabitant must call and cancel said players Sky subscription and then make an appointment to have the Sky subscription reinstalled at a later date (sometime between 9am and 6:30pm).

If a Blue Square is landed on the player to the right of the Blue Square inhabitant must take said players car keys and mobile phone and go and lock them inside the player’s car. If no car keys substitute house keys. If playing a gypsy either will suffice.

If a Green Square is landed on all players must give inhabitant of Green Square really vague directions to a great party.

If Hexagonal Square is landed on player must get back together with ex girlfriend/boyfriend and constantly ask other players if they think it’s the right thing to do whilst ignoring any/all advice given.

If a 6 is rolled player must recount 6 scenes from any Will Farrell film and re-tell the scenes missing out some really obvious part that makes the whole scene actually work.

Rolling a 3 forces all players into a ‘joke-with-no-punch-line’ off.


Winning Frustration™:

The winner of Frustraion™ is the ___________ player who gets his/her piece to ___________ until all the ___________ have gone to the ___________ or are in the ___________.


NB: If someone looks like they are about to actually win Frustration™ please turn the instruction sheet over and begin alternate rules.


Enjoy

 

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